
They also do not contract negative quirks. So you have Heroes, they are maybe not totally immune to stress. They have experience in situations like this. Sometimes randomly distributed characters that are immune to the stressors of a dungeon, since they are Heroes. I strongly believe the game needs a further mechanic. I tried the Cove the other day only to have my one party member demolished in the first battle. I think it's too punishing for the sake of punishing. Don't get me wrong, I do enjoy it, but not enough to -love- the game. Just wish there was something more to the game. It's stressful and teeters a very very slim line between worth it and not worth it. Sometimes the game plays as if the system decides when you enter a dungeon how successful you will be. One of my biggest gripes about this game is sometimes no matter how prepared you are, no matter how confident you are, it is a 50% chance that you will be demolished in a dungeon. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!
